MAKE A MEME View Large Image PES2.jpg Created with Persistence of Vision en principle of Angle Resolved Photo Electron Spectroscopy Own Saiht 2009-06-15 Script in POVray <pre> // Schnitt durch ein PhotoelectronSpetroskopie Experiment // by Matthias Kreier version 0 8; ...
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Keywords: PES2.jpg Created with Persistence of Vision en principle of Angle Resolved Photo Electron Spectroscopy Own Saiht 2009-06-15 Script in POVray <pre> // Schnitt durch ein PhotoelectronSpetroskopie Experiment // by Matthias Kreier version 0 8; global_settings assumed_gamma 1 0 default finish ambient 0 6 diffuse 0 4 include colors inc include textures inc camera ultra_wide_angle angle 48 location <20 30 -65> look_at <-2 12 0> //plane <0 1 0> -1 pigment color Red //plane <0 0 -1> -50 pigment color White plane <0 1 -1> -2000 pigment color LightGray // Linsensystem zur Fokussierung und Retardierung declare Linsensystem union difference union box <-2 1 3 0 -2 1> <2 1 3 2 2 1> box <-2 1 3 4 -2 1> <2 1 3 6 2 1> box <-2 1 3 8 -2 1> <2 1 4 0 2 1> box <-2 1 6 8 -2 1> <2 1 7 0 2 1> pigment color Blue cylinder < 0 2 9 0 > <0 7 1 0> 0 81 pigment color Silver cylinder < 0 2 9 0 > <0 7 1 0> 2 pigment color Silver inverse difference union cylinder < 0 4 2 0 > <0 4 4 0> 2 1 cylinder < 0 4 3 0 > <0 6 5 0> 1 4 cylinder < 0 6 4 0 > <0 6 6 0> 2 1 cylinder < 0 7 2 0 > <0 7 4 0> 2 1 cylinder < 0 7 3 0 > <0 9 9 0> 1 4 cylinder < 0 9 8 0 > <0 10 0> 2 1 cylinder < 0 10 2 0 > <0 10 4 0> 2 1 cylinder < 0 10 3 0 > <0 11 2 0> 1 4 cylinder < 0 4 1 0 > <0 11 0> 1 2 pigment color Silver cylinder < 0 10 9 0 > <0 11 3 0> 0 8 pigment color Silver cylinder < 0 4 1 0 > <0 11 3 0> 2 pigment color Silver inverse translate <0 1 0> declare Kugelanalysator union intersection // innere Kugel difference sphere <6 14 0> 4 2 texture Polished_Chrome sphere <6 14 0> 4 pigment color Blue box <1 14 -1> <11 19 5> pigment color Red intersection // äußere Kugel difference sphere <6 14 0> 8 pigment color Blue sphere <6 14 0> 7 8 pigment color Silver box <-3 14 -1> <15 23 9> pigment color Red difference // Herzog-Platte cylinder < 6 12 5 0 > < 6 13 0 > 9 pigment color LightSteelBlue cylinder < 0 12 4 0> <0 13 1 0> 1 1 pigment color Silver cylinder < 12 12 4 0> <12 13 1 0> 2 3 difference cylinder < 12 12 5 0 > < 12 13 8 0 > 2 4 pigment color Blue cylinder < 12 12 4 0> < 12 13 9 0> 2 2 pigment color Silver intersection // Eingangsspalte union box <-2 13 25 -2> <2 13 35 2> pigment color Blue box <-0 6 13 3 -2> <0 6 13 75 2> pigment color Blue box <-0 2 13 2 -2 1> <0 2 14 1 2 1> pigment color Silver inverse intersection // Eingangsblenden union cylinder < 0 13 85 0 > < 0 13 9 0 > 2 pigment color Blue cylinder < 0 13 1 0 > < 0 13 15 0 > 2 pigment color Blue box <-0 15 13 0 -1> <0 15 14 1 1> pigment color Silver inverse declare Optik union object Linsensystem pigment color Blue object Kugelanalysator rotate<0 0 0> declare Scienta union intersection // Linsensystem und Analysator entlang x aufgeschnitten object Optik box <-3 2 0> <15 23 9> pigment color Red intersection //aufgeschnitten union cylinder <12 13 3 0> <12 13 8 0> 2 pigment color CadetBlue // Channelplate cylinder <12 13 0 0> <12 13 2 0> 2 pigment color Green // Phosphorplatte box <9 10 0> <15 15 9> pigment color rgbf <1 1 1 1> difference // CCD Kamera cylinder <12 9 5 0> <12 11 0> 1 8 pigment color CadetBlue cylinder <12 10 0> <12 11 1 0> 1 6 pigment color Black cylinder <12 9 6 0> <12 8 0> 1 4 pigment color CadetBlue cylinder <12 8 1 0> <12 5 5 0> 1 8 pigment color CadetBlue cone <12 11 0> 1 6 <12 13 0> 2 texture pigment rgbf<1 1 0 8 0 7> // Weg der Elektronen declare Elektron1 union cone < 0 0 0 > 0 <0 21 5 0> 0 6 cone < 0 21 5 0 > 0 6 <0 23 0> 0 4 cone < 0 23 0 > 0 4 <0 24 2 0> 0 03 cone < 0 24 0 > 0 03 <0 25 0> 0 5 cone < 0 25 0 > 0 5 <0 26 0> 0 6 cone < 0 26 0 > 0 6 <0 27 0> 0 5 cone < 0 27 0 > 0 5 <0 29 5> 0 05 cone < 0 29 5 0> 0 05 <0 30 0> 0 1 intersection intersection torus 6 0 5 rotate<-3 8 0 0> translate <0 0 46 0> torus 6 0 5 rotate< 3 8 0 0> translate <0 -0 46 0> torus 6 0 7 translate <-0 67 0 0> torus 6 0 7 translate < 0 67 0 0> rotate<90 0 0> translate<6 30 0> // torus 6 0 1 rotate < 90 0 0 > translate<6 30 0> box <-2 30 -2> <13 39 2> declare Elektron2 union intersection intersection torus 6 0 5 rotate<-3 8 0 0> translate <0 0 46 0> torus 6 0 5 rotate< 3 8 0 0> translate <0 -0 46 0> torus 6 0 7 translate <-0 67 0 0> torus 6 0 7 translate < 0 67 0 0> rotate<90 8 0> translate<6 14 0> box <-2 14 -2> <13 23 2> cone < 0 11 0 9 > 0 2 <0 14 1 0 9> 0 05 cylinder < 0 5 95 0 9 > <0 11 0 9> 0 2 cone < 0 0 0 > 0 <0 6 0 9> 0 2 declare Elektron3 union intersection intersection torus 6 0 5 rotate<-3 8 0 0> translate <0 0 46 0> torus 6 0 5 rotate< 3 8 0 0> translate <0 -0 46 0> torus 6 0 7 translate <-0 67 0 0> torus 6 0 7 translate < 0 67 0 0> rotate<90 -10 0> translate<6 14 0> box <-2 14 -2> <13 23 2> cone < 0 11 -0 9 > 0 2 <0 14 1 -0 9> 0 05 cylinder < 0 4 95 -0 9 > <0 11 -0 9> 0 2 cone < 0 0 0 > 0 <0 5 -0 9> 0 2 declare Lichtquelle union cylinder <-18 18 0> <1 -1 0> 0 5 texture pigment rgbf<1 1 0 6 0 7> difference cylinder <-17 5 17 5 0> <-40 40 0> 1 8 cylinder <-17 4 17 4 0> <-20 20 0> 0 5 pigment color RichBlue declare Sample union box <-14 8 -2 5 -14 8> <14 8 0 14 8> pigment color LightBlue union // Koordinatensystem cylinder < 0 0 0 > < 16 1 0 0 > 0 1 cylinder < 0 0 0 > < 0 16 1 0 > 0 1 cylinder < 0 0 0 > < 0 0 -16 1> 0 1 cone < 16 0 0 > 0 3 < 17 0 0 > 0 cone < 0 16 0 > 0 3 < 0 17 0 > 0 cone < 0 0 -16> 0 3 < 0 0 -17> 0 intersection torus 8 0 1 box < 0 -0 1 -8 1 > < 5 66 0 1 -5 66> cylinder < 0 0 0 > < 6 0 -6 > 0 1 intersection torus 10 0 1 box < 0 -0 1 -10 1 > < 4 8 0 1 -4 8> rotate <90 45 0> cone < 5 66 0 -5 66 > 0 < 5 0 -6 3 > 0 3 cone < 3 38 8 8 -3 38> 0 < 2 5 9 3 -2 5> 0 3 pigment color Green cylinder < 5 66 15 -5 66> < 5 66 0 -5 66 > 0 1 pigment checker color Green color rgbf <1 1 1 1> // alles zusammenbauen object Scienta translate < 0 16 0 > rotate < -20 0 -20 > object Elektron1 pigment color Orange rotate < -20 0 -20 > //object Elektron2 pigment color rgbf <1 0 6 0 0 8> //object Elektron3 pigment color rgbf <1 1 0 0 8> object Lichtquelle object Sample // Lichtquellen light_source <-60 28 -200> color White light_source // <0 26 -20> // <30 30 -45> <20 30 -65> color White / light_source // Rückseite beleuchten <20 30 10> color White / / light_source // Kugel innen Licht <9 21 1 5> color White / </pre> Photoemission spectroscopy
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