Keywords: Carbon nanorim chiral povray.PNG see name File // File pov // Vers 3 6 // Desc Basic Scene Example // Date mm/dd/yy // Auth // version 3 6; include colors inc global_settings assumed_gamma 2 1 // used in global_settings sets an overall brightness/ambient light level in the scene ambient_light color rgb <1 1 1>/10 // ---------------------------------------- camera location <+0 3 0 5 -4 0> // -0 2 0 0 +0 2 // -0 3 -0 1 +0 1 +0 3 direction 1 5 z right x image_width/image_height look_at <0 0 0 0 0 0> sky_sphere pigment gradient y color_map 0 0 rgb <0 6 0 7 1 0> 0 7 rgb <0 0 0 1 0 8> light_source <-50 40 -60> // light's position translated below color rgb <1 0 0> // light's color light_source <50 40 -60> // light's position translated below color rgb <0 1 0> // light's color light_source <0 190 -60> // light's position translated below color rgb <0 0 1 1> // light's color // ---------------------------------------- plane y -1 3 pigment color rgb <0 7 0 5 0 3> declare ba 5 7; //linksunten rechst oben flach declare bb 7 3; //linksoben rechtunten //6 9 15 declare bc 5 5; //links unten rechts oben steil declare b1 max ba bb bc +2; declare s sqrt 3 /2; / //tube armchair declare bb bb+6; //6 9 15 declare r bb-6 /pi; macro ab2y b a sin a/r r end macro ab2x b a b end macro ab2z b a cos a/r r -r end / / //rim armchair declare r bb-6 /pi 3; macro ab2y b a sin a/r r end macro ab2x b a b end macro ab2z b a cos a/r r -r end / / //ribbon macro ab2x a b a end macro ab2y a b b end macro ab2z a b 0 end / declare ha 0 92; declare hu 1 3; declare hr sqrt ha ha+hu hu ; //rim zizag declare r 1 68;//3 135; macro ab2x a b sin hu a-ha b /hr/r r end macro ab2y a b ha a+hu b /hr end macro ab2z a b cos hu a-ha b /hr/r r -r end / //ribbon declare r 3;//1 68;//3 135; macro ab2x a b hu a-ha b /hr/r r end macro ab2y a b ha a+hu b /hr end macro ab2z a b 0 end / / //tube zizag declare ba ba+2; declare r ba s /pi; macro ab2x a b sin a/r r end macro ab2y a b b end macro ab2z a b cos a/r r -r end / // m n -> x y / / macro kugel m n if abs m <ba abs n <bb abs m+n-0 5 <bc // if abs m+n <ba sphere <ab2x m+n/2 n s ab2y m+n/2 n s ab2z m+n/2 n s > 0 2 // end end end macro zylinder m n m1 n1 if abs m <ba abs n <bb abs m+n-0 5 <bc if abs m1 <ba abs n1 <bb abs m1+n1-0 5 <bc cylinder <ab2x m+n/2 n s ab2y m+n/2 n s ab2z m+n/2 n s > <ab2x m1+n1/2 n1 s ab2y m1+n1/2 n1 s ab2z m1+n1/2 n1 s > 0 17 end end end union declare m -b1; while m < b1 declare n -b1; while n < b1 kugel m n zylinder m n m-1/3 n+2/3 kugel m-1/3 n+2/3 zylinder m-1/3 n+2/3 m-1 n+1 zylinder m-1/3 n+2/3 m n+1 declare n n+1; // increment our counter end declare m m+1; // increment our counter end texture pigment color rgb <1 1 1> 0 7 finish specular 0 6 scale 0 2 //08 //2 // translate 0 4 z rotate <90 45 0> rotate <0 90 0> rotate <-20 0 0> // translate z </pre> Carbon nanotube models Created with Persistence of Vision |